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If you still want the smaller version stick with v2f for now, they are the same except for size. Scaled UI elements up more for more readability at lower resolutions. *Next on the list: Custom enemy, Lancemate, Friendly colors, custom alpha for HUD maybe, attempt to rid the last few spots of cyan Some elements don't have an easy spot to inject and apply a custom color to and others such as the Airstrike Scope when it's charging are controlled via the animation timeline for their color change so any applied color to the textures is immediately overwritten by the animation. *Note: places where there is still the default Cyan color are still being looked at. Added Airstrike Indicator and scope to custom HUD colors where possible. tweaked minimap and surrounding elements skew effect and scale Custom colors are hot swapable during missions. Added checkbox to flip the Player's paperdoll loadout to that of MWO style of Left-Center-Right *NOT changeable during a mission, only on next mission loaded Added ability to set custom color in Mod Options screen Added Mod Options page to the options screen I will continue to try and get something to work but at this point the last version may be the final version.
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At this point I'm stumped why all of a sudden after 3 weeks of flawless mod creation my system would just decide to not even let me package the most basic of mods. Even from a fresh start it just throws no known errors for packaging once a couple widgets are added. NONE of these methods have worked in getting my mod to package any further. I've tried Verifying files, full Uninstall/Reinstall, creating fresh mods and copying working backups over, trying just straight up to use my known good backups, and just straight up starting fresh from scratch. The evening of 07/30/21 all of a sudden packaging my mod stopped working. Updates and future progress for this mod has stopped as of 08/01/21.
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